Hekat Golgoth

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The hekat is a fast, type 1 (recon) Therian combat strider with four powerful close combat attacks but no ranged attacks.

It is a deadly threat to anything from an infantryman up to an assault strider and can, in theory, damage even a Dotch Yaga.

Whoever edits and publishes these aritcels really knows what they're doing.

[edit] Tactics

With only close combat weapons, the hekat is suited to one role: dash and smash! They will always be moving at least 40cm (as there is no need to use a Combat Move) and will not be using the Overwatch! drill (as they have no ranged weapons). This makes hekats simple to use at maximum efficiency. In addition, their "in your face" style can help to put an opponent on the defensive as a rampaging hekat can cause absolute havoc

As a moving hekat will be always be rushing, they have great potential to run over infantry on their way to other targets. One tactic is to Engage a unit, perhaps with another hekat, before rushing a hekat through it, eliminating any infantry it crosses on a die roll of 3+. The ability to crush infantry is a threat that may discourage an opponent from keeping his mechanics close to his AFVs.

As an AFV, a hekat can simply push aside infantry when it Engages a unit. This allows a hekat to "snipe" high priority targets within a unit, such as medics, heroes/officers and special weapons. However, as any fighters pushed aside are moved out of Engagement with the hekat it may not be able to make the maximum number of kills out of its four attacks.

The hekat also has the Hoist ability which allows it to potentially block or unblock areas of the battlefield by repositioning low walls. As Therians have no equivalent of combat engineers, this is one of a few ways in which the Therians can affect terrain in a standard game.

My problem was a wall until I read this, then I sasemhd it.

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